The Gaming and Emerging Technology (GET) co-curricular club, is an interdisciplinary organization, led by students and faculty through shared leadership supporting both academic programming and student activities. Gaming, game development, emerging technology and communication media are just a few of the multiple focuses. Students from disciplines such as communications, computer science, sport management, TV and film, broadcasting and streaming, and many more will be served by the club. Students will have the opportunity to participate in activities such as developing, playing and publishing games on multiple media (e.g., personal computers; mobile devices; gaming consoles; and virtual, augmented, mixed reality and extended reality [AR, VR, MR, XR] technologies). Whether students are interested in creating, developing and publishing electronic games or if they are interested in leveraging new and emerging technology in an entrepreneurial venture, we welcome all interested students.