Gamer health, wellness, and inclusion are the 3 things we are most concerned about at Ritual Motion – but when we started out, we soon realized that there wasn’t a lot of data on these subjects. So, with the help of our community, we decided to do something about it!

From January 15, 2020, to February 15, 2020, we conducted the inaugural “Win Well” survey. The goal of the survey was to learn more about you so we can offer the resources and products you need to make winning well, a ritual.

After an amazing response from nearly 500 respondents, we discovered some incredibly interesting insights that we are excited to share with you over the course of the next twelve months.

Get the results for free here

Demographic and behavioral insights.
Of our 484 respondents, we had a nearly equal gender split, with 49% male respondents, 48.5% female respondents, and 1.6% of respondents who identified as another unspecified gender.

Most respondents were young adults between the ages of 19 and 30 accounting for 53.7% of those surveyed. The second-largest category was made up of adults ages 31 to 40 who accounted for 34.7% of respondents. Respondents between ages 41 and 50 comprised 8.8% of the pool, and teenage gamers between 13 and 18 years old made up 2.2% of it.

A vast majority of gamers surveyed, 76%, said they play for eight or more hours each week, and 95% of them said they play in the evening. The afternoon was also a popular time to play, with 63.8% of respondents saying they play in the afternoon, but only 34.5% of respondents said they played in the morning.

The mind.
We broke down the survey into categories, with the first we looked at being ‘the mind’. We asked gamers specifically about their sleep patterns, emotional health and wellbeing, as well as their anger and anxiety levels.

A significant amount of the respondents reported issues with sleep overall, with a staggering 65.9% reporting difficulty sleeping. We then went a step further to find out when they went to sleep, how long it took them to fall asleep, and how much sleep they got.  The results can be viewed for free here.

We then delved into the effect of gaming on emotional health, mood, and happiness –  with the good news being that a fabulous 75.4% reported feeling generally happier after gaming.

However, in the fairness of balance, we were also interested in understanding the negative emotional impacts of gaming too and found that for half of you, gaming made you anxious and that quite a few of you experienced anger while gaming.

The body.
Taking a look at the rest of the body, we asked our community about their health according to these respective areas: arm, hand and wrist health; back and neck health; head and neck health; their weight; and the prevalence of cold and/or flu symptoms over the course of a year.

Nearly half of the respondents reported that they experience some form of pain in their arms, wrists, and hands, while the same number reported pins and needles in their arms and hands while at the console. In addition to this, a higher than expected proportion of gamers also reported instances of pain in their backs, necks and shoulders during gaming sessions.

Further up the body still, about one-third of gamers reported having issues with their vision during and/or after gaming, while an alarming amount also reported experiencing headaches as a result of gaming.

The survey did reveal some positive news as it relates to the body however, with only a relatively small proportion of respondents indicating they had gained weight since they had taken up gaming.

The soul.
In this section of the survey, we asked our community how they felt about gaming’s effect on their socialization, energy, and communication with others.

Overall, the vast majority of respondents claimed that gaming improves their social lives, had a positive effect on their social experiences while gaming and that the gaming community is largely a positive one to be a part of.

Key takeaways.

  • Most gamers involved in the broader community are between 19 and 30 years old.
  • Gamers most often play in the evening, which may connect to the generally reported later bedtimes and increased trouble sleeping.
  • About half of gamers do experience pain in their arms, wrists, hands, neck, and back, and similar numbers have increased headaches.
  • The vast majority of gamers feel gaming improves both their emotional health and well-being as well as their social circle and wider community and aids their ability to communicate well with others.

We’re interested in hearing your thoughts on our survey results. If you have other questions related to gamer health, please let us know. We want to continue to grow our knowledge around gamer health and experiences so that we can help improve it.

If you would like to receive the full copy of our Win Well health survey summary, you can register to receive it for free here.